Subject to change prior to the event.
We may have to cut a couple stages depending on how many RSO's and volunteer staff we can rally. Please read through all stages, ask questions early. I'm shutting down admin duties May 7th, to focus on physical stage preparations. All athlete Liability/Registration forms are due by May 1st !!!
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Rewatching Red Dawn (1984 version) is mandatory prerequisite training prior to attending of the Wolverine 5K.
“My Father Turned Me In.”
SITREP: Daryl went to town, and got caught by the Russians. Exploiting his venerability, the enemy sets an ambush on his friends. After the dust settles, the team needs to make a decision on what to do with Daryl’s dead weight. Location: Range #7 (Vehicle bay.) Staging / prep area is in Range #5 Ammo Count:
Stage Time: ??? Minutes from initial contact. Shooting Position: Kneeling or Standing. Body armor worn by hardcore athletes. Number of shooters at once: Entire team. Description: On command from RSO, load pistols with magazine of 4 rounds, then holster. Carbine remains unload unless in a designated covered fighting position. At the staging area, the team will load into a vehicle as instructed by the RSO. The vehicles driver will transport the team into Calumet (range 7). On the signal “CONTACT” from RSO, the team will respond by abandoning the disabled vehicle per Wolverine 5K SOP (get out on non-contact side). *For event safety only* Carbines will only be loaded/unloaded at cover fighting positions. Athletes will not move with loaded carbines. Loaded handguns in holsters is acceptable. The athlete at each cover fighting position (marked by orange cones) will engage each clearly visible target with 2 rounds each into the A Zone body box while utilizing cover. If your carbine malfunctions or goes dry while hostile targets are still present, transition to pistol. Daryl gets hit! For bonus points, the team may choose to assess, treat, and transport Daryl as they break contact away from the enemy’s ambush. See the Wolverine 5K SOP for casualty care under fire: 1. Shoot all threats. 2. Assess the patient. 3. Treat the patient. 4. Move the patient. 5. Once in new location. 6. Shoot all threats. 7. Assess the patient. 8. Treat the patient. 9. Move the patient…..Continue assessing and treating after each move. The team will utilize available cover to bound away from an overwhelming enemy force while using fire and maneuver. Scoring:
Total number of stage team points: Maximum Team Points = 34 points. “Right Smack-Dab in The Middle Of World War III.”
SITREP: You’re group of guerillas are 40 miles behind enemy lines, fighting against conventional forces. Use ammo and munitions picked up off the battlefield to strengthen your team. Be careful though, Russians don’t fight fair and are known to use NBC warfare. Ammo Count:
Stage Time: Minutes ??? Shooting Position: Standing or kneeling (not prone). Body armor worn by hardcore athletes. Number of shooters at once: Entire Team. 1 Sniper and 2-3 assaulters. Solo Athletes: Chose the role of either a Sniper or Assaulter. Description: For event safety, Carbines will remain unload unless in a designated covered fighting position. On command from RSO, the team will run from the holding area to the 1st cover position. Once at the cover position,
If at any time the command GAS GAS GAS is called by the RSO, the team must get behind the nearest forward cover position, keep weapons pointed in a safe direction, properly don and clear gas masks, then continue to fight. Once the command ALL CLEAR is used, the gas masks may come off and stored. Scoring:
Total number of stage team points: Maximum Team Points = 36 points. At the starting point.At the start point, you may weigh your gear to ensure it is of proper weight. When you return off the course, it will be weighed by the W5K Officials. At the start point, there will be an example of a check point. Each check point will have:
While checking in, before the safety brief, each team will be assigned a orienteering Start Time. Show up a couple minutes early before your start time, and you will be issued 2 paper maps (1 is a back up) and your patrol route card. WARNING: If you show up late, you only hurt yourself. If you depart on time or not, your 5K land nav time starts at your issued start time. On the course.Once you find the first Check Point, you will be given the grid coordinates to your next Check Point. From CP to CP to CP... your route will be exactly 5 kilometers. Although, the direct line route from CP to CP may be the shortest route, it may not be the easiest or the fastest. Tactical decisions will need to be made in the field. Your team must stick together!!! At no point should you be outside visual range of your team. This is for safety, to prevent cheating, and to instill good team tactics. There is no time limit per team, but there is an overall drop dead time at 1730. You must be back to HQ by 1730 or a search party will be sent out for you. Plan accordingly. The faster you complete the orienteering course, the more shooting stages you get to battle. Historically, the average orienteering course take 2.5 - 3.5 hours to complete. First Aid and Buddy AidFRAGOSFRAGOs are completely optional side missions you may find on the land nav course. Your team needs to make the tactical decision to complete the tasks for additional points, or bypass them completely. Some FRAGOs are quick, some take time, some are simple and easy, some require critical thinking skills, and some are physically demanding. RTBWhen you return to base, HQ, your time doesn't stop until all team members are present, and you turn in your Patrol Route Card with Obs Log and Comms Log.
Declare any FRAGOs completed. At that time the official will weigh your combat load. The minutes it takes to complete the land navigation course is your base line time. All points earned from FRAGOs, Obs Log, Comms Log, and stages of fire reduce your base line time. 1 point = 1 minute deduction. The winning teams typically earn more points than land nav time completion putting them at a negative time. ----->REGISTER HERE<-----
Team Registrations. If you pay for a team then your team is registered and has a slot. All team members need to complete the registration/liability form no later than May 1st. Solo Athletes. Same as the teams. What is "Team Placement Option"? If you do not have a team, you may register as Solo. But if you would like to join a 3 person team, or other solos to form a team, choose the "Solo with team placement option." This event is more enjoyable as a team. SITREP: "A small animal like a badger, but terribly ferocious. It is also the name of the local school sports collective. They're beasts." You overhear foreign invaders talking about your team. Show them how ferocious you can be.
Location: Range #2 (Long Range 2.) Ammo Count:
Stage Time: ??? Minutes Shooting Position: Standing, kneeling, or prone. Number of shooters at once: Entire team. Description: This is a multi task stage that must be performed in a particular order. Starting at ground level, all team members will climb up onto the shooting platform and begin performing the 3 tasks. Team members may rotate task duties, or stay in place during the entire stage.
Scoring: Only the sniper impacts are scored for points.
Total number of stage team points: Maximum Team Points = 30 points. What is a FRAGO?A FRAGO, or Fragmentation Order, is a side mission redirect which shares, or compliments, the original mission's objective and commanders intent.
In the Wolverine 5K, FRAGOs are optional side quest or tasks which can be completed for extra points. Points = minutes off of your 5K orienteering time. In 2025 W5K, there will only be a couple FRAGO's on the land navigation course. But there will be some FRAGOs around the HQ area for athletes to take part in during any down time. An example of a FRAGO this year, is to disassemble and reassemble an AK47 (as shown above) as many times as possible within a short time limit. “You quitters playing, or what?”
SITREP: Between ambushing Russians, freeing political prisoners, and general survival, take a little break for some friendly team on team competition. Location: Range #8 (50 yard bay) Ammo Count:
Stage Time: ??? ESTIMATES
Shooting Position: Standing. Body armor worn by hardcore athletes. Number of shooters at once: Up to 4 teams at the same time (depending on # of RSOs. 1 shooter per team engaging at a time, but a team relay stage. Description: *All carbines will be staged loaded and kept at the firing line. On command from RSO, load pistols then holster. On command from the RSO, 1 athlete per team will complete the task, shoot the course of fire (25y line), then return to the team (50y line) to tag the next teammate. After all team mates have completed the 1st course of fire, they will begin the 2nd course of fire, then the 3rd, and 4th if time permits. All further (25 yard) targets will be shot with carbine. All near (5-10 yard) targets will be shot with pistol. Shooters choice which targets to engage first.
Complete as many stages as possible within the allotted time. Scoring:
SITREP: Get out of here, Jed! There's a world of hurt coming down! Colonel Tanner sacrificed himself so you could survive. You’re team needs to Escape and Evade off the battle field. Shoot bad guys, negotiate terrain, hurdle obstacles, and make speed a priority.
Location: MTC Field Course - Use the range #10 cut through. Ammo Count (per team): · Pistol: 8 mag of 3 rounds per team. · Carbine: 12 Mags of 3 rounds each per team. Shooting Position: Standing. Body armor worn by hardcore athletes. Number of shooters at once: Entire team. DESCRIPTION: · This is an multi phase stage, which is timed from start to finish with no pauses in time. · All weapons will remain unloaded (Condition 4) unless told to make ready by the RSO at a stage of fire. · The team must stay together (within 10 meters). · Stages of fire will not begin until all team members are present. · All team members must complete each and every obstacle with all personal gear and condition 4 weapons. The team may assist team mates to negotiate obstacles. · Shooting scores are reduced by how many minutes, after 15 minutes, it takes to complete the 3/4 mile loop. (See scoring for more details.) On command from RSO, the team will run from the start point to the 1st obstacle. Once all team members have completed the 1st obstacle, they will run to the 1st shooting stage. Only 2 athletes will shoot the drill at that stage, 1 shooter at a time on direction from the RSO. Once the weapons are cleared by RSO, the team will run to the next obstacle or shooting stage. Only 2 athletes will shoot a stage, but may not shoot another stage until all other team members have shot a stage. · Part 1: Handgun. 3 Hostage targets. 1 shot to the A zone HEAD box of each target. · Part 2: Carbine 3 IPSC. Close, mid, far. 1 shot to the A zone BODY box of each target. · Part 3: Carbine. 1 IPSC Failure: 2 shots to A zone BODY box and 1 shot to A zone HEAD box. · Part 4: Handgun. 3 IPSC. 1 shot to the A zone BODY box of each. RELOAD. And repeat. · Part 5: Carbine. 3 IPSC. 1 shot to the A zone BODY box of each. RELOAD. And repeat. · Part 6: Carbine. 3 Hostage targets. 1 shot to the A zone HEAD box of each target. · Part 7: Handgun. 3 Hostage targets. 1 shot to the A zone HEAD box of each target. · Part 8: Carbine. 1 IPSC Failure: 2 shots to A zone BODY box and 1 shot to A zone HEAD box. Example of obstacles on the course: Low wall, high wall, balance beam, monkey bars, rope bridge, low crawl (under wire), A frame net climb, pull up bar, long dip bar, rope climb, high knee tire shuffle, etc. Stage is over after the team collectively completes all shooting stages, obstacles, and pass the stop point. SCORING: · 1 points per hit in the A Zone. Maximum Team Points = 60 points. · Negative 5 points for hostage hits. Penalty points: Each full minute, over 15 minutes, it takes to complete the entire course Example, if it takes a team 20.5 minutes to complete The Wolverine 5K Crucible, the penalty will subtract 5 points from shooting score. |
Dead DropsPassing of critical information to the operators on the ground. Archives
April 2025
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